Stopping to shoot isn't hard, but shooting a moving target is. There's a lot of fancy ways to combine movement with shooting in CS, but it's still fucking casual like iron sights. It's there in console FPS because fast movement with slow aiming and a narrow FOV wouldn't be useful, but in the end they both ensure that players can't move fast and shoot well at the same time. You're exactly right about the movement speed reduction though. Iron sights are basically medium range zoom, which is unnecessary for PC hardware. PC games only need shit like that for long distances. Its designed to overcome console hardware limitations of both the controller and the display. So you have two aiming modes, one with fast aiming that you can't reliably cursor over shit, but you can turn quickly - and one with slow aiming, zoomed in so you don't notice it's slower, and so you can see better in low resolution. The whole point of iron sights is analog sticks can't be both fast and precise. >CS people don't realize that slowing down to get a better shot is mechanically the same as iron sights, albeit it is a bit more difficult to master as the game leaves it up to your, rather than hitting a button for a speed limiter.
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